I will be doing my best to update this syllabus with our explorations and discoveries.

COURSE SYLLABUS
INSTRUCTOR: Sean Cohen
OFFICE: no office, but we can schedule times to meet
Email: sean.r.cohen at gmail.com (please put “[WEB ]” in your subject so I know it is you)

 

TOPICS COVERED (this is subject to change)

  1. Class 1: how to begin
  2. Class 2: tests, code, browsers, emotional validation
  3. Class 3: TBD
  4. Class 4: The Science, Engineering and Construction of Art
  5. Class 5: Business and Commerce
  6. Class 6: Code – nuts and bolts
  7. Class 7: Medium, Rare
  8. Class 8: Kitsch
  9. Class 9: Infinite Library
  10. Class 10: Mutability
  11. Class 11: Designing Presence / Connection
  12. Class 12: Art versus Commerce
  13. Class 13: Critiquing
  14. Class 14: The end of the beginning

COURSE EXPECTATIONS:
The grading policy will be cumulative in nature involving the following;

  1. Attendance is mandatory. Unexcused absences can affect a students grade. 3 unexcused absences will lower the students cumulative final grade by one letter grade. Each absence thereafter by one third of a letter grade.
  2. Students should be present for the entire class period.
  3. If absent, the student must come to the next class prepared for that particular class.  Do this by contacting your peers first, then me.
  4. All class and homework assignments must be completed.
  5. There will be two mandatory reviews, at midterm and the final exam date.
  6. Students keep a journal/sketchbook of assigned investigations, notes and drawings for imaging exercises.
  7. Assigned exercises are evaluated on the basis of;
    1. demonstrated knowledge within the computer application environment,
    2. aesthetic qualities and completion of required actions,
    3. brilliant stunning things that show exploration and growth.
  8. The basis for grading in each project is both aesthetic and technical. Projects that are technically outstanding may NOT necessarily be outstanding all-around.
  9. All projects must be turned in to class website.
  10. Percentages are as follows: projects – 80%; Attendence – 10%, Participation – 10%
  11. Grading is based on a 0-100 % scale; 100-90=A, 89-80=B, 79-70=C, 69-60=D, 59 and below=F

- A/A- = excellent achievement in most or all facets of the project
- B+ = very good achievement overall and some excellent work in limited facets
- B = very good achievement overall
- B- = better than satisfactory achievement with some very good work in limited facets
- C+ = satisfactory work with some better than satisfactory work in limited facets
- C = satisfactory work or the minimum requirements met
- D = achievement is not satisfactory and some minimum requirements were met
- F = work is not satisfactory and the level of achievement is poor

This course is designed to help the student develop intermediate to advanced level skills in visual and conceptual problem solving. Using the Elements and Principles of Design, Animation, Art, interactivity and anything else we can find to throw into the mix, the student will execute complex projects. Lectures and hands-on labs will provide the student with an opportunity to develop skills and understanding in the following areas:

• the use of digital in the creative process,
• the combined use of traditional and digital media in projects,
• the exploration of a range of solutions/styles that utilize both Vector and Raster techniques,
• the development of creative critical thinking skills in research, observation, assimilation, conclusion and transmission of information through an interactive medium,
• the execution of technically proficient digital images that work well aesthetically and conceptually,
• the presentation of projects to a critical audience, and
• the analysis, interpretation, and evaluation of interactive media projects in a group critique.