Artists / Designers

Class 12: Art and Commerce

“Creating your own blog is about as easy as creating your own urine, and you’re about as likely to find someone else interested in it.” – Lore Sjöberg

Discussion:
Lets delve into Art and Commerce, the marketplace, the allure of mammon.  Lets talk about about the influence of commerce upon art in general but about how digital art and design in specific is being affected by the marketplace.

The idea that money, patronage and trade automatically corrupts the wells of imagination is a pious fiction, believed by some utopian lefties and a few people of genius such as (William) Blake but flatly contradicted by history itself” – Robert Hughes.

Classwork:

 

 

 

 

 

  1. Please post an entry to the blog that compares 4 (FOUR) talent placement agency’s websites.
  2. Make a short animation using this jquery plugin
    • introduce yourself (Hi I am a designer, name is DUDE.)
    • Explain the kind of work you do – your goals and what you aspire to.
    • Show some work.
  3. The Extended Homework Assignment you have all been waiting for! Continue your projects – make sure you speak with me about your project or else everything may go horribly awry.

Related: Usability in Architecture
I.M. Pei on why the Louvre pyramid isn’t a pyramid, the number of bathrooms and what it means when a Museum “works”.

http://itunes.open.ac.uk/r/g4DaF

Something to make because you have so much free time:
Maybe you should make your own online museum?
The Museum of Broken Relationships

nice.
real nice.
not so nice. but informative.
a general history of general computing:

Class 11: Presence

“You cannot not communicate.” — Paul Watzlawik

Discussion: Presence

How can something digital, something distant, something that is generated by zeroes and ones be present?  What might that mean?

Facebook Infographic from Jean-Jacques Parys on Vimeo.

Trillions from MAYAnMAYA on Vimeo.

 

Quite simply, Michael Moschen has revolutionized juggling, refining it into an art and a bit of a science. With a few flying balls and well-chosen props he will completely re-wire your notions of the physically possible.

Watch

Tell me, what genre of tool, or game, or thing, is this?

  1. Please post an entry in your blog: critique someone else’s project from a previous week.
  2. Design: Make a design which utilizes isotope.  It doesn’t need to be functional.
  3. Isotope - make an isotope gallery of your work.  Or other people’s work.
  4. Please note: prepare all your projects for grading, it will be happening sooner than you think – make sure everything is available online.
  5. REMEMBER: No CLASS NEXT WEEK… BUT, you WILL have POSTED HOMEWORK, TUTORIALS and other misery.

The Inner History of Devices

Sherry Turkle – “We love with the objects we think with, we think with the objects we love.”

“Technology in every form raises the question of human purposes and asks what those purposes are, but this only occurs if we come to technology with prepared minds and open hearts.” – Sherry Turkle
http://mitworld.mit.edu/video/634
(start at the 3 minute mark)

Turkle reads snippets from her three books, which, as an ensemble, tell the story of the intellectual and emotional links between objects and ourselves. Technology, she says, serves as a Rorschach for personal, political and social concerns, carrying ideas, expressing individual differences in style. It also “acts as a foil we use to figure out what it means to be human,” crystallizing memory and identity and provoking new thought. For instance, kids have at least seven radically different styles of using Legos, she says, which allow us “to see who the child is.” “For too long we have stressed … that technology has affordances that constrain its use. I take it from the other side: how do different personalities, cognitive styles and desires take a technology and turn it into what that person wants to know and express.”

Class 10: Mutability

“As you make a prototype, assume you are right and everyone else is wrong. When you share your prototype, assume you are wrong and everyone else is right.” – Diego Rodriguez

Discussion: Mutability
Painting has long been considered the most plastic of the arts.  Now its been usurped by all things digital.
Mutability is about both a capability and willingness to morph one’s thoughts and the reality of your art.  Mutability asks, if any shape is possible, then what shape is most desirable?

Example, how has Philip Johnson anticipated the changing light with his Glass House?

In Class:

we MUST try this: http://lazylinepainter.info/
and lets also do this: super scrollorama.

Artist and computer scientist Jonathan Harris makes online art that captures the world’s expression — and gives us a glimpse of the soul of the Internet.

Watch

  1. Please post an entry in your blog.
  2. Everyone, please make your own SUPER Scrollorama! about winter break.

Skin, Materials, Tooling

Related: Installation /  Video / Sound


What are some of the boundaries of art?
A mix of video, sound, computer
, and more recently

Class 9: Infinite Library

“In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast Map was Useless…” – Borges, “On Exactitude in Science”

The Library of Babel

Discussion:
Infinite Library, Recursion, The map and the territory

 

 

 

Choose one or two of these physics games and play with them for a bit.  Do you like this kind of game?  If you were going to make one, how would it be different?

NEXT WEEK:

Prepare for BORINGNESS like you have never known!

IN CLASS:

 

 

 

  1. Please take the first three classes/tutorials here: http://www.codecademy.com/courses/web-beginner-en-HZA3b/0/1?curriculum_id=50579fb998b470000202dc8b (and yes, sign in and create an account.  sheesh.)
  2. Revise your video game as much as possible in the manner discussed in class.
  3. Make a web design – no need to code it – which is an eCommerce site.  Consider doing it about something you know a lot about.  Include a home and internal page.
  4. Please post an entry on the blog of at least three sentences focusing on

Unrelated But Interesting: Installation /  Performance

Mierle Ukeles
What are some of the boundaries of art?
The official Artist in Residence at the Freshkill landfill for the sanitation department of New York.

How can twitter change the world?

Class 7: Medium, Rare

“All things are difficult before they are easy.” – Dr. Thomas Fuller

————————-

 

“normal” flow versus non-normal, I guess.  An exercise for the beginning of class:

<div style="width:200px;margin:5px;border:solid thin black;">
This is the first div. It's 200 pixels wide with a 5px margin around it.
</div>

<div style="width:390px;height:20px;margin:10;border:solid thin black;">
This is a wider div.
</div>

<div style="width:400px;margin:15px;border:solid thin black;">
This is a div that's a bit wider than the second one.
</div>

 

————————-

 

Discussion:
“The Medium is the Message” How does this medium change the process of doing art? How is it different for you, what are some of the differences that matter?

“The Medium is the Message” (more)

Paola Antonelli

Tim Brown (Design Thinking, Ideo)
Tim Brown asks, where do good ideas come from?  What is inspiration, what does empathy offer us?

“Not so long ago, Tim Brown recounts, designers belonged to a “priesthood.” Given an assignment, a designer would disappear into a back room, “bring the result out under a black sheet and present it to the client.” Brown and his colleagues at IDEO, the company that brought us the first Apple Macintosh mouse, couldn’t have traveled farther from this notion.

At IDEO, a “design thinker” must not only be intensely collaborative, but “empathic, as well as have a craft to making things real in the world.” Since design flavors virtually all of our experiences, from products to services to spaces, a design thinker must explore a “landscape of innovation” that has to do with people, their needs, technology and business. Brown dips into three central “buckets” in the process of creating a new design: inspiration, ideation and implementation.”

Tim Brown on Change By Design from IDEO on Vimeo.

Also:

 

  1. Please post an entry in your blog.  Take a screenshot of your favorite site and explain why – in a full paragraph at least – you like it so much.
  2. Revise your eCard, animate it, make it wiggle and shine.  Finish it for next week.
  3. We will meet at 10 PM ONLINE next sunday night for a 1 hour class that focuses on gamesalad.  Make sure you are ready.

Street Art: D*Face

Critical Cultural Concept: Community,
Collaborative art
As Social Media in the form of facebook and twitter, for instance, change the face of how we interact with the web, how might that change art?
http://www.codezebra.net/
http://www.google.com/help/maps/favoriteplaces/

Class 4: Science, Engineering & Art

“It’s all about one thing: creative problem-solving to get the story out.”—Robert Greenberg, R/GA

Nobody Beats The Drum – Grindin’ from Nobody Beats The Drum on Vimeo.

About not being so good.


Discussion: Often I make the pretense of being opening minded to promote discussion, but today I would like to share my belief and begin our conversation there:

I don’t feel the scientific method is different in whole cloth from an interactive designer’s user-oriented design process, nor do I believe that the material constraints of an engineer’s formula differ entirely from the aesthetic constraints a mature painter adopts when they possess a style. I contend the artificial distinctions between the engineer, scientist and artist are antiquated notions more suited to industrial thinking than to the service economy the world is beginning to embrace. Was Da Vinci a scientist, painter, artist, businessman, inventor… or are those distinctions really useful? Are they really so different? Isn’t it more interesting to call him an observationalist or an explorer? What are you? Are you JUST an artist? Aren’t you a whole lot more? Maybe a musician, a friend, a brother or sister, a lego savant, a dabbler, a student? What we find over and over again is that great artists are also great deal makers, often idea-hungry news hounds, fabulous communicators, engineers, and scientists.

 

Introducing: Biomemetics, Ross Lovegrove
Please watch: http://www.ted.com/talks/ross_lovegrove_shares_organic_designs.html


Known as “Captain Organic,” Ross Lovegrove embraces nature as the inspiration for his “fat-free” design. Each object he creates — be it bottle, chair, staircase or car — is reduced to its essential elements. His pieces offer minimal forms of maximum beauty. “Lovegrove’s specialty is in qualifying the present moment in design, rather than restyling the past, by employing new technologies with new materials to define new shapes.” – New York Times

 

HOMEWORK

  1. Make revisions on the hotel homepage design, design an internal showing the various rooms.
  2. Find a website that you love with multimedia, animations or some sort of immersive vivid media experience. write a paragraph on why you love it and link to it on the blog.
    Every week from now till the end of class you will need to write a short paragraph your blog entry.
  3. Using the royal slider, make an interactive animation about your feelings for “winter”. There must be at least 5 slides. Download it here.

Learn more: Biomimicry

fun? But does it float?
Another reason to play video games:

By |September 28th, 2013|art363, Classes, Illustrator, Industrial Design, Lovegrove|Comments Off|

Class 2: Into the rabbithole

“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.” —Charles Mingus (who is mingus?)

Goals/Discussion: Mimesis

Nature creates similarities. One need only think of mimicry. The highest capacity for producing similarities, however, is man’s. His gift of seeing resemblances is nothing other than a rudiment of the powerful compulsion in former times to become and behave like something else. Perhaps there is none of his higher functions in which his mimetic faculty does not play a decisive role.
— Walter Benjamin, “On the Mimetic Faculty” 1933

What is our calling as artists, is it to faithfully reflect and report the world, to change the world, to interpret it, to find patterns in it, to reject it, to use it for our own purposes, or it is something altogether different? These are some of the questions that arise in digital environments.

 

 

How to quiet the Lizard Brain.

Seth Godin: Quieting the Lizard Brain from 99U on Vimeo.

Homework:

  1. Silly animation tricks
    For class next week, I would like you to implement a 10 slide ken burns effect with the estro component below and offer a visual and text based infographic about your life.  It must offer numeric and process based info. You must also link on the page somewhere to 10 other people’s projects.

http://pixelentity.com/previews/components/estro/

To do that, you will need to know:

Along the lines of synesthesia: Digital synesthesia.

Brand U.0: David Armano, on personal branding, social media and managing your brand online.

 

Sarah Brown: Behance Post

http://www.behance.net/SBBrown

Sarah Brown: Portfolio Assignment

Everything that I’ve retouched on is under the designated assignment post with “+ Revision” as the end of the post. I’ve assignments based on reviews given, etc…

In the time given, I decided to really expand on supersize and kensburns to create a larger portfolio piece for a website that I will actually use. Web design is something I enjoy exploring and challenging.

http://tiger.towson.edu/~sbrown19/kensburns_supersized/index.html

Sarah Brown: Homework #13

Kens Burns Story

Sarah Brown: Random Blog Post

Um… I guess I can talk about my new phone. I upgraded recently to an Android Phone (Samsung Galaxy Nexus). I must say that this feels a bit too similar to apple’s software… I was expecting something more since everyone keeps talking about how awesome Android is… but… I mean it feels WAY too similar. :/ Couldn’t they think of something a bit more original in interface design?

But overall I’m happy with the phone. :) I like that the screen is larger and the 4G works great.

Sarah Brown: Homework #12

App Inventor

I’m not sure how we’re supposed to present this… but here are some screenshots

Main Menu

If you click on each button, it takes you to a different screen with an instrument.

 

Music Example 1: Harp

When you click on the image, the music plays

All 8 menu options were created with separate screens connected to each button. All screens play designated sound.

Sarah Brown: Critique Blog Post

http://interactivemedia.seancohen.com/gimmie-all-yo-stuff/

I still find this to be the most hilarious project presented yet and I still find myself cracking up over this.

I believe the music, concept, and characters fit well together, however the allotted time the text flashes across the screen is way too fast for the amount of text on the screen(at 12seconds in). I also feel that the cash register should be a bit more animated rather than just a picture since everything else seems to be drawn with the computer.

Sarah Brown: Homework #9 Gamesalad

I used an older version of Gamesalad. File won’t upload onto Gamesalad website and files will not open in recent version of Gamesalad due to operation system differences.

Game: Pokemon Catch

Sarah Brown: Homework #11

I made a supersized show from a cosplay lighting design photoshoot shot by a friend for a class.

http://tiger.towson.edu/~sbrown19/supersized/

Sarah Brown: Artist Boundaries Blog Post

I don’t think art has any boundaries unless you yourself are constructing them. Most of the things you can come up with are excuses usually due to fear of either failing or succeeding.  We want the public to approve of our art, but at what creative sacrifice are we willing to give up just to please others?

Sure, things such as the law can limit what you can do, but other than that, what’s stopping you?

Sarah Brown: Homework #10

http://tiger.towson.edu/~sbrown19/spritely/

Sarah Brown: Spritely Blog Post

I looked up this website that uses spritely:

http://www.spritely.net/filipealcada/

 

I don’t necessarily “like” it, but it’s downright creepy to keep watching. :/
It’s cool that the user can change the background, but I wish you could change some elements of the walking figure.

Sarah Brown: Walter Benjamin Blog Post

I do understand how the public will feel that a reproducible design is not worth as much as traditional art. As a graphic designer, I frequently get request for designs, but when I tell them what I charge, they’re turned off immediately. If I spend hours on a design and then they expect me to print and produce everything, they don’t seem to value my work as art like that of painting on canvas.

Sometimes, the same amount of work is done with a lot of thought, but the mentality of traditional art as the “only” art form is at times, quite annoying to the modern day designer.  Art is a freedom of expression that reaches far beyond that of a canvas or paper.

However, I do understand that the more art is available to others through digital means, the more is taken from the art itself.  Some art pieces are meant to be viewed in their original context and not on a small flat screen.  Also, I do agree that photography and footage is definitely used by the government to control the masses.  The mechanical reproduction is easily manipulated to cloud the truth as people tend to believe what’s printed instead of going to see the proof with their own eyes.

However, there is a fine line between art created solely using digital means and art reprinted or represented to the public using digital means.

Sarah Brown: Homework #8

Re-edited MV

http://www.facebook.com/video/video.php?v=10150648280037876